Always wanted to hear Blue Danube when docking with a space station, a metal version of KSP's theme song when you start up the game, or Danger Zone while you buzz the control tower? This is the mod for you! Just drop some music files in the KSP\Music\ directory, launch the game, and use the in-game playlist editor to choose when you want them to be played.Ī selection of free stockalike tracks are included from musician Kevin MacLeod, who created many of the tracks used in stock KSP. The latest result of the Kerbal Sound Overhaul Project, this mod allows you to add and remove music from the game, and set up playlists which decide when each song plays. Made left click open/close the player, right-click open the main guiįixed Nullref in SoundGui.cs when sted.ActivePlaylists was nullĪ complete changelog is included in the file Replaced toolbar code with ToolbarController This is a fork of the Soundtrack Editor made by The following fixes and changes have been implemented:įixed node value being saved in Persisor.cs, line 457, was saving the vesselState as a vesselSituationįixed a nullref when entering the editor, nullref was because constructionPlaylist was empty, and it appears that the game code is assuming there is always a playlist The Kerbal Space Program YouTube channel is full of updates on the sequel, with four full episodes currently released that showcase some pre-alpha game footage along with developer interviews.Editor ForkedOriginally written by original thread is here: * If you’re a huge fan of Kerbal Space Program 2, developer Intercept Games have not been quiet about their progress through development. We don’t have extensive information on what exactly this will entail, all we know is what the developers have stated: “Soon players will be able to share the challenges of deep space exploration.” We can also expect the game to feature even more extensive modding capabilities. However, Kerbal Space Program 2 will have its own dedicated multiplayer features. Players tried to find ways around this by creating their own community mods that allowed for it, but it wasn’t easy to connect to each other, and even then, features were limited when it worked. One of Kerbal Space Program’s most commonly requested features was the inclusion of multiplayer. Kerbal Space Program 2 multiplayer and modding Figuring out how to maneuver throughout these new places, land on them and orbit them will feel like a whole new set of astrophysics logic puzzles. It’ll be exciting to see full details on what these worlds will look like, and I can’t wait to find ones we haven’t seen before once the game launches. Charr is a smoldering iron world, Ovin seems like a Halo ring with especially intense gravity, and then there’s binary pair Rask and Rusk, two planets locked in a “dance of death.” Among these new planets, three have already been hinted at. With this newfound technology, we will see our Kerbals reach never before seen corners of the cosmos and bear witness to a whole new class of astronomical anomalies. This requires resource gathering and management, but could result in the creation of space stations, habitats and other breeds of structures.īeyond just colonies, players can now travel throughout space at an interstellar level. Kerbal Space Program 2 is changing how planets work throughout the cosmos, now allowing players to build colonies on foreign planets they land on. Although the original game is mechanically wonderful, the magic of space can be realized on a grander scale with more complex models, deeper shading and higher quality textures. What I’m most looking forward to is the graphical enhancements that Kerbal Space Program 2 will feature. This will be communicated through animated videos, an enhanced user interface, and “revamped assembly and flight instructions.” Veteran players can look forward to a whole new collection of “next-generation” parts to make up their ships. Kerbal Space Program 2 intends to remedy this by stringing players along through tutorials that explain the fundamentals of space travel and what you’ll need to do for your ship to properly survive its hard conditions.
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